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    <title>article Gamification and business performance in The Next Big Thing</title>
    <link>http://h30507.www3.hp.com/t5/The-Next-Big-Thing/Gamification-and-business-performance/ba-p/112237</link>
    <description>&lt;p&gt;&lt;img alt="strategic thinking.png" align="right" title="strategic thinking.png" src="http://h30507.www3.hp.com/t5/image/serverpage/image-id/7421i7097356C5B1DC3F3/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0"&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;Dion Hinchcliffe put out a post recently titled: &lt;em&gt;&lt;a target="_blank" href="http://www.zdnet.com/blog/hinchcliffe/enterprise-gamification-will-it-drive-better-business-performance/1998"&gt;Enterprise gamification: Will it drive better business performance?&lt;/a&gt; &lt;/em&gt;This is an area that &lt;a target="_blank" href="http://h30507.www3.hp.com/t5/The-Next-Big-Thing/Gamification-and-business-functions/ba-p/104411"&gt;the more I think about the more important it becomes&lt;/a&gt;.&lt;/font&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;&lt;a target="_blank" href="http://en.wikipedia.org/wiki/Gamification"&gt;Gamification&lt;/a&gt; is about using techniques that make gaming to compelling to improve business performance – &lt;a target="_blank" href="http://en.wikipedia.org/wiki/Game_design"&gt;game design&lt;/a&gt;. When you get down to the details, it is about:&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;1)      Measurement&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;2)      Behavior/process modeling&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;3)      Behavior modification&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;4)      Rewards&lt;/font&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;These may seem more like the kind of things the HR organization should care about, but with automation and social tools there are whole new levels of interaction and encouragement possible. When linked to training and other corporate activities the “game play” can enable a proactive, educated workforce. Naturally there can be some &lt;a target="_blank" href="http://en.wikipedia.org/wiki/Unintended_consequences"&gt;unintended consciences&lt;/a&gt; so having clear goals and measurements that are actively used is critical – &lt;a target="_blank" href="http://blogs.ischool.berkeley.edu/i290-ice-s12/2012/04/05/questioning-gamification-and-some-unintended-consequences/"&gt;some of these can be rather funny&lt;/a&gt;.&lt;/font&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;I was in a conversation this week with someone whose main focus is on improving quality. The 4 elements I listed above are directly applicable to any quality initiative, so it seems like a good place to pursue further work.&lt;/font&gt;&lt;/p&gt;</description>
    <pubDate>Thu, 03 May 2012 12:35:00 GMT</pubDate>
    <dc:creator>Charlie Bess</dc:creator>
    <dc:date>2012-05-03T12:35:00Z</dc:date>
    <item>
      <title>Gamification and business performance</title>
      <link>http://h30507.www3.hp.com/t5/The-Next-Big-Thing/Gamification-and-business-performance/ba-p/112237</link>
      <description>&lt;p&gt;&lt;img alt="strategic thinking.png" align="right" title="strategic thinking.png" src="http://h30507.www3.hp.com/t5/image/serverpage/image-id/7421i7097356C5B1DC3F3/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0"&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;Dion Hinchcliffe put out a post recently titled: &lt;em&gt;&lt;a target="_blank" href="http://www.zdnet.com/blog/hinchcliffe/enterprise-gamification-will-it-drive-better-business-performance/1998"&gt;Enterprise gamification: Will it drive better business performance?&lt;/a&gt; &lt;/em&gt;This is an area that &lt;a target="_blank" href="http://h30507.www3.hp.com/t5/The-Next-Big-Thing/Gamification-and-business-functions/ba-p/104411"&gt;the more I think about the more important it becomes&lt;/a&gt;.&lt;/font&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;&lt;a target="_blank" href="http://en.wikipedia.org/wiki/Gamification"&gt;Gamification&lt;/a&gt; is about using techniques that make gaming to compelling to improve business performance – &lt;a target="_blank" href="http://en.wikipedia.org/wiki/Game_design"&gt;game design&lt;/a&gt;. When you get down to the details, it is about:&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;1)      Measurement&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;2)      Behavior/process modeling&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;3)      Behavior modification&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;4)      Rewards&lt;/font&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;These may seem more like the kind of things the HR organization should care about, but with automation and social tools there are whole new levels of interaction and encouragement possible. When linked to training and other corporate activities the “game play” can enable a proactive, educated workforce. Naturally there can be some &lt;a target="_blank" href="http://en.wikipedia.org/wiki/Unintended_consequences"&gt;unintended consciences&lt;/a&gt; so having clear goals and measurements that are actively used is critical – &lt;a target="_blank" href="http://blogs.ischool.berkeley.edu/i290-ice-s12/2012/04/05/questioning-gamification-and-some-unintended-consequences/"&gt;some of these can be rather funny&lt;/a&gt;.&lt;/font&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;font size="2" face="arial,helvetica,sans-serif"&gt;I was in a conversation this week with someone whose main focus is on improving quality. The 4 elements I listed above are directly applicable to any quality initiative, so it seems like a good place to pursue further work.&lt;/font&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 03 May 2012 12:35:00 GMT</pubDate>
      <guid>http://h30507.www3.hp.com/t5/The-Next-Big-Thing/Gamification-and-business-performance/ba-p/112237</guid>
      <dc:creator>Charlie Bess</dc:creator>
      <dc:date>2012-05-03T12:35:00Z</dc:date>
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    <item>
      <title>Re: Gamification and business performance</title>
      <link>http://h30507.www3.hp.com/t5/The-Next-Big-Thing/Gamification-and-business-performance/bc-p/112511#M3203</link>
      <description>&lt;p&gt;Great post and article, Charlie.&lt;/p&gt;</description>
      <pubDate>Fri, 04 May 2012 15:42:23 GMT</pubDate>
      <guid>http://h30507.www3.hp.com/t5/The-Next-Big-Thing/Gamification-and-business-performance/bc-p/112511#M3203</guid>
      <dc:creator>David Cordeiro</dc:creator>
      <dc:date>2012-05-04T15:42:23Z</dc:date>
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