
There’s nothing like stepping outside one’s national “box” to learn and be inspired – especially when it comes to learning from innovative teachers. Let me share some highlights from the opening day of the Learning without Frontiers conference in London…
Learning without Frontiers 2011 is an intimate opportunity to mix and mingle with some amazing educators (mostly primary/secondary) whose students are using technology in very interesting ways. As with most edtech conferences, I come away inspired by educators who are dedicated to using technology in student-focused, innovative ways. I always find myself meeting amazing people and learning something new.
Let me share some of the highlights from Day 1, where presentations and discussions featured the next wave of handheld apps, and game-based learning seems to be on everyone’s minds.
MobiMaths – Brendan Tangney from Trinity College, Dublin, Ireland, shared a host of apps they’ve created to support math learning on Android smartphones. IMPORTANT FEATURE: the apps focus on enabling CONVERSATIONS about mathematics, not just computational drill. If you’re interested, they’re looking for other secondary ed sites that would like to try out their apps (for free!).
MP for a Week - Peter Stidwill from Parliament’s Education Services described a role play game. IMPORTANT IDEA: When Peter mentioned how students who try to subvert the purpose of the game, he pointed out that even subversion is a learning experience. A game designer in the audience went even further by declaring, “Subversion is important for learning with games”.
Tips from Normanby Primary School (UK) - Carl Faulkner shared many important thoughts from their experience implementing 1:1 handheld learning at their school (paraphrased):
Working with Students with Special Needs – Jonathan Nalder, who works with students with special needs (“learning disabilities”) in Queensland, Australia, shared some excellent approaches, guided by the idea that, “The job of a teacher is not to know what to teach students, but to know how to model learning for them.”
Augmented Reality with PlayStation handhelds – Mark Sutton from Soar Valley College, Leicester, UK, is experimenting with using QR Codes and SEMA codes (square shaped “bar codes”) placed on objects to enhance place-based explorations. The PSP handhelds are equipped with a camera and software that can interpret a printed QR code. So when a student points the camera at an object of interest, the image is overlaid with graphics, text, or animations that enhance the actual visual. Think of it as having super powers to see additional information about something you’re looking at. Student engagement goes through the roof, especially for autistic students and those who normally “don’t care”.
Mingoville for English Language Learners - Stephan Stephensen, who leads the Dansk e-Learning Center, where they are addressing the vast interest around the world for English language learning for primary and secondary level students. Mingoville has personal online learning experiences, and then once you’re ready to practice, there is a virtual world where you can interact (live) with other students (each of you as “avatars”). FYI, next up in Denmark: Mobile math apps for all students for students’ ubiquitous phones (mostly NOT smartphones!).
If you’re interested in learning more from this conference, videos from sessions will be posted on the LWFwebsite soon! In the meantime, for the remaining two days (10-11th January) you can follow live tweets from the conference by going to Twitter and searching for #lwf11. You can also follow me @jgvanides.
Enjoy!
Jim Vanides, B.S.M.E, M.Ed.
Education Program Manager
HP Office of Global Social Innovation
Hewlett-Packard
www.hp.com/go/socialinnovation
Follow me on Twitter @jgvanides
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