Displaying articles for: 01-01-2012 - 01-07-2012
Recently some HP Labs personnel published a paper called Capture and Display for Live Immersive 3D Entertainment (sorry you need to have a subscription to get to that link), but here is a poster with more details about the panoramic 3D described in the paper. This takes some of the large display work I’ve blogged about before, the Pluribus project, to a whole new level.
This imaging technology can create a solution enabling businesses in many industries to create unique, customized 3-D experiences for their customers.
Left and right eye images captured by a Triple-wide HD 3D camera system at the NBA Summer League that was specially designed to capture the full court (normally a 5760x1080 image)
With advances in image object recognition , depth understanding and location as well as other real-time sensing and analysis techniques, whole new realms of possibilities exist.
I was catching up on my reading and came across a Baseline slide show that claimed Younger Workers Pose a Big Security Risk.
It reminded me a bit of some old curmudgeon shaking their fists and shouting “You kids get off of my lawn”. All the issues they mentioned like:
- Rules are for other people
- Their open books, since they don’t mind sharing personal information over the web
and 8 others are either applicable to all employees or all young people (through the ages) -- granted security issues abound. They have as much to do with inexperience as anything else. Even long term employees who are first going into social computing (as an example) make mistakes.
There is some good information here, but classifying the risk as “young workers” seems a bit short sighted. As our technology implementations shift we need to ensure that all the workers understand the implications of social computing, mobile devices, big data and other advances. Enabling all employees to make the best decisions is an important part of governance.
I was reading a post titled: 3 game-changers in the cloud: Get ready -- or else from InfoWorld. The three items mentioned were:
- Reduction in IT overhead creates a price advantage
- Better use of business data
- Expansion through new IT agility
Which all seemed to make sense for those who have not started down the cloud path, but it was not what I was expected from a post with that title. I thought it was going to be about game changers within the cloud space itself.
Here is what I think will be the cloud game changers (although we may not see them in 2012)?
1) Standards – As we move into a truly interchangeable environment for the IaaS and PaaS space, cloud standards adoption will be very disruptive for those cloud players who don’t have efficient economies of scale. There are many efforts underway ranging from NIST to SNIA and the IEEE among others.
The fallout will be like the automotive market in the United States in the 20s and 30s, going from hundreds of “car manufacturers” down to a much smaller group.
2) Low power processors – Solutions like HP’s Moonshot will have a significant impact on cloud market hardware purchases as more providers start to include an energy surcharge. Business and IT leaders and procurement specialists must expect to see energy costs isolated and included as a variable element in future cloud service contracts. This measure will be used to help differentiate pricing as IaaS becomes more commoditized.
3) Software development tools – Most of the software that has been written to date are incapable of truly taking advantage of the parallel nature of cloud computing. This year will see many new software tools and languages that can shift the view of what’s possible to perform in a cloud environment. The industry buzzes with big data techniques but we have only seen some relatively simple implementations. The possibilities here are vast.
Communications in the first decade of the last century was at its infancy. Transatlantic cables were laid as far back as 1858, but wireless communications wasn’t successful until January 1906. Naturally it used Morse code. The transmission took place between Brant Rock, Mass., and Machrihanish, Scotland.
IEEE Spectrum has a feature on 2012 being the year of the 3D integrated circuit – 3-D Chips Grow up. It describes two areas of fabrication innovation that will give dramatic boosts in areas really count: performance and power consumption. They are applying 3D techniques at both the individual transistor and the integrated circuit.
”In 2012, the chip will start to become the cube.”
In May of 2011, Intel unveiled its plans for the first big move away from the planar transistor.
On the integrated circuit side of the problem is to shift to “stacking chips and wiring them together with interconnects that run straight down the stack, like elevator shafts in a skyscraper”.
This will have a profound effect, allowing greater performance and lower power. Something we’ve all been used to receiving from our hardware for decades