The Next Big Thing
Posts about next generation technologies and their effect on business.

Video Game History Museum coming soon

video game.pngPeople sometimes overlook the role of the video game in shifting the understanding and expectations of our culture and industry. Many technologies like 3D, augmented reality, surround sound… were first experienced in an arcade somewhere in our youth. The first hands on experience with a computer individuals interfaced with on a daily basis was a gaming console at home.

 

Opening someday soon near me will be the nation’s first museum dedicated to video games. The Videogame History Museum includes a wide range of game types and games. I look forward to its opening.

Preparing to surf the tech waves of the future…

Internet.pngYesterday, I met with a number of technologists and educators from North Texas (Interlink) to discuss the changes that educators need to prepare for in their high school and college curricula. It was a lively discussion and reminded me of the issues IT organizations have in determining where to encourage their people to develop themselves and prepare the organization for the future...

 

Could employee orientation begin to look more like Ingress in the future?

ingress.pngThis sort of training tool would encourage people to get out and interact with other employees and find out information about the corporate culture and resources – going far deeper than most employee orientation today.

A peek into an enhanced reality day

One of the parts of Autonomy that shows the kind of shift in thinking that can take place when you think about a world with abundant computing is Aurasma. This technology may change the way we look at real-world objects.

 

 

We have seen augmented reality demonstrations before, but this is not an approach to enable a special case of what’s around us. It is about enabling almost everything around us. Aurasma uses a scaled down version of the Autonomy’s IDOL pattern recognizer to identify images stored in a vast database, and then converts those images into related video, games...

 

The demo at the top of this post shows how it could be used to help train employee, customers and a wide variety of other applications.

Adding more senses to the virtual reality experience

We’re all familiar with using  3D techniques and image replacement to enable a virtual reality experience.

 

Recently there has been a focus on haptics or  touch to enhance virtual-reality (VR) experiences. But the sense of smell is rarely a factor. I came across this story of a group of researchers at the University of Tokyo is working to integrate the sense of smell to change an individual’s perception of taste.

 

They were able to trick people who were eating a plain cookie into thinking the cookie was whatever flavor they selected. The group is making use of the fact that taste is affected by what we see, hear, and smell, as well as the texture of the food, among other things.

 

 

"We are using the influences of these sensory modalities to create a pseudo-gustatory display," says Takuji Narumi, an assistant professor at the University of Tokyo. "The aim is to have subjects experience different tastes through augmented reality by only changing the visual and olfactory stimuli they receive."

 

I can’t think of any business applications right now, but it does make me wonder about other uses.

 

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About the Author(s)
  • Steve Simske is an HP Fellow and Director in the Printing and Content Delivery Lab in Hewlett-Packard Labs, and is the Director and Chief Technologist for the HP Labs Security Printing and Imaging program.
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